We're Now Hosting Open-Source WebXR Experiences (and You Can Submit Yours)
Published: June 21, 2026
TL;DR: VR Sites has started rescuing and self-hosting open-source WebXR experiences at vrsites.com
/play/, so brilliant immersive work doesn't quietly disappear when its original host goes offline. Nine are live so far — each runs instantly in your browser, no install. Built something in WebXR? We'd love to host it. Email hello@vrsites.com.
The problem: great WebXR keeps going dark
A discovery directory is only as good as its links. And the honest truth about the immersive web right now — in a quiet stretch for the consumer VR market — is that a lot of wonderful little experiences simply vanish. A developer moves on, a personal domain lapses, a game-jam host is retired, an analytics script breaks the page years later. The experience itself is often still perfectly good. It just has nowhere to live.
We kept running into this while auditing our own catalogue. Several entries we loved had drifted to 404. So rather than just delete the dead rows, we decided to do something more useful: where a project is open source under a permissive licence, we rebuild it from source (or mirror its playable build), host it ourselves, and point the listing at our copy. The link stops being a liability and becomes permanent.
What's live now
Nine experiences are currently self-hosted on VR Sites, spanning full immersive worlds and tiny, ingenious js13kGames WebXR entries:
| Experience | What it is |
|---|---|
| Project Flowerbed | Meta's meditative VR gardening showcase, rebuilt from the MIT source |
| XR Dinosaurs | Wander a park full of dinosaurs — a beloved A-Frame demo |
| Spider-Man VR | Fan-made web-slinging across a city skyline |
| Blocks Arcade | A whole arcade of 2D & 3D falling-block games in VR |
| ROAR | Be the kaiju — smash a city in this js13k gem |
| Storage Space 13, Castle Defender, Keep'em 404, Death and Taxes | Compact, clever WebXR entries from the js13kGames challenge |
You'll spot the self-hosted ones by a “Play on VR Sites” button on their detail page instead of the usual external launch link. Click it and you're inside — no download, no store, no account.
How we do it (and how we treat your work)
We take preservation and licensing seriously. For every experience we host:
• Permissive licence only. We host work released under MIT, ISC and similar licences — never code that doesn't grant the right to redistribute.
• Credit stays put. The original author's
• Self-contained & fast. We vendor each experience's dependencies locally so it can't break when a third-party CDN or domain disappears.
• Yours to reclaim. It's your work. If you'd ever like your experience updated, re-pointed to your own host, or removed, just ask — we'll do it, no questions.
• Credit stays put. The original author's
LICENSE and attribution ship with every copy. The listing links back to the source repository.• Self-contained & fast. We vendor each experience's dependencies locally so it can't break when a third-party CDN or domain disappears.
• Yours to reclaim. It's your work. If you'd ever like your experience updated, re-pointed to your own host, or removed, just ask — we'll do it, no questions.
Calling all WebXR builders: If you've made something for the immersive web — a game jam entry, a demo, an art piece, an experiment — and you'd like it preserved and discoverable, we'd genuinely love to feature it. Open-source and permissively licensed is ideal, but tell us about anything. Email hello@vrsites.com with a link to your experience and its source, and we'll take it from there. You can also add a “Play on VR Sites” badge to your own site.
Why bother, in a quiet year?
Because the quiet years are exactly when archives matter. The hardware cycle will turn again — and when it does, the web's superpower is still the same one it always had: click a link, you're inside it, nothing to install. Keeping the good experiences alive and one click away is the most useful thing a directory like this can do in the meantime. If you build for the open immersive web, we're here to keep your work playable.